The bearer themselves cannot use any abilities or attacks while holding the Flag, making them vulnerable and in need of protection by their team. The Flagbearer is marked onscreen at all times for both teams. The Flag is picked up by flying through it, and picking it up restores 2 Stamina pips. As it spawns, a shockwave pulses out from the Flag pickup, pushing players away and clearing any Smoke in the region. It spawns in one of two random locations depending on the map. The Flag spawns 10 seconds after round start. Whoever wins this overtime round is the victor of the match. If one round is won by each team alongside a draw, the match is at a draw, causing an overtime round to be played. The first team to win two rounds is declared victor. One team flying the flag through all eight Gates in the round is the immediate winner, ending the round regardless of remaining time. If the round ends with both teams conquering the same number of Gates, the round is considered a draw. Whichever team can fly the Flag through the most consecutive Gates in one round is declared the winner of that round. Gates of Fire match winners are determined by a best-of-three rounds system. Gates of Fire is the Century: Age of Ashes version of the common game Capture the Flag with a splash of racing added in.
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